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All posts for the month February, 2014

One of the hardest things to do in making games is to try to find the balance point between too easy and too hard. Every player out there has a different point of balance, making this even more difficult. This week we have been focusing on balance in Bubble Pop! Every single mode in this game is designed to appeal to different kinds of players. Continue Reading

My husband and I are two completely different people. I can type up a developer’s blog post in twenty minutes and Kristo takes at least four hours. He’s the programmer, I’m the artist. We also have different tastes in games. My tastes run more towards time management games and single player story games. Kristo prefers MMOs, Space Shooters, and things with more complicated and complex interfaces and structures. You wouldn’t believe how much we “argue” about what game to work on because of our individual preferences. Continue Reading